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An ancient game with a Book of Mormon twist! |
It's not always easy to sit down and learn a new game but, lucky for you, this isn't a new game. It's really quite old! This is based on the Nepalese game of Bagh Chal. In the latter end of A.D. 18, an army of robbers, led by Giddianhi, came out of the mountains to fight against the Nephites. The great leader of the Nephites, Lachoneus, had gathered all of the Nephites together into the land of Zarahemla with enough supplies to last for seven years of siege. In this game, you will determine the outcome. Will the robbers be successful in their siege, trapping the Nephites or will Lachoneus and the Nephites separate and defeat the robbers one by one.For 2 Players (Ctrl click for Mac or Right click for PC) the links below for the cards and rules or just read the rules below. BOARD (in .JPG format, 676 KB) RULES (Word document, 1 page, 28 KB) |
HOW TO PLAY-Pieces – Set Up: Movement:The gameboard consists of a grid of 25 points with lines of valid movement connecting them. Moves are made along the lines drawn on the board. Notice that there isn’t any line between some of the points that could be diagonally connected, so there are some restrictions. THE GAME BEGINS -Players move alternatively, starting with the robbers. The actions made by robbers divide the game in two phases: Phase One: Phase Two: After all the robbers have been placed on the board they may be moved from their position to any available adjacent junction following any straight line. Robbers will try to fence the Nephites in so they have no available spaces to move. Nephites will continue to move one space per turn and maneuver to try to jump any robbers they can. WINNING AND LOSING –If the robbers succeed in blocking all four Nephite pieces so there are no moves available to them when it is there turn, the robbers win and the Nephites loose. If the Nephites jump and destroy 5 robbers the game is over and the Nephites win and the robbers, of course, loose. Good Luck! NOTE: To spice things up a little, draw an arrow on the Nephite pieces(quarters) and make sure that on each turn the arrow is pointing the way the Nephite just moved. Now the Nephite is not allowed to jump or move directly backwards toward where he just came from.
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